Snake World

Snake World

Options

Color

Second color

Third color

Fourth color

Segment length

Growth rate

Saws

Food

Turn speed

Move speed

Gold

Start length

Boost

Boost cost

Saw reach

Make a map

Map type

Outline

Filling

Opacity

Map preview

Live

    Music

    Eliminated

          Mouse steers · hold click or space to boost · gold flees · saws hunt you

          Click a name or a map dot to lock · Change channel flips snakes and wrecks

          Live

          Kill cam

          Paused

          Snake World

          How to play

          Controls, the map maker, growth rate, the snakes, and why your own boost trail is not food.

          Controls Make a map Growth rate Snakes Boost tails Steer Orbs Gold Wrecks Saws The rim Length On the field When you die World TV How to last

          Controls

          The mouse steers. Everything else is a hold, a key, or a button on the screen.

          While you play

          Mouse
          Move it to steer. Your head turns toward the cursor.
          Hold click
          Boost, once your length is past 25. Hold the mouse button, space, or shift. Let go to stop.
          First 5 seconds
          You cannot die, and you cannot wreck anyone. Your snake hides and shows every 0.3 seconds. You pass through other snakes, and saws pass through you, until the blink stops.
          P or Escape
          Pause. The Pause button does the same. Escape during a kill cam skips the replay.
          Hide and Board
          Hide the leaderboard, or bring it back. Drag the corner of the board to resize it.
          Feed
          Click a wreck line to replay that kill.

          On the menu

          Name
          Up to 16 letters. This is the name on the board.
          Color
          The first row of dots under your name is your snake’s skin.
          Second color
          Optional. Off leaves the body one color. On, it is the next stripe.
          Third color
          Optional. Off leaves it out. On, it follows the second color.
          Fourth color
          Optional. Off leaves it out. On, it is the last stripe.
          Segment length
          How many body segments each color runs before the next color. The stripes travel with the snake.
          Growth rate
          The slider from 0.2× to 3.0×. It changes how fast every orb adds length.
          Saws
          How many saws are on the map, from none to 60. 30 is the usual number.
          Food
          How full the map stays, from 0.4× to 2.0×.
          Turn speed
          How fast every snake can swing, from 0.4× to 2.0×. A long snake still turns wider.
          Move speed
          How fast every snake cruises, from 0.5× to 2.0×. Boost is still faster than that.
          Gold
          How many gold orbs stay on the map, from none to 90. 44 is the usual number.
          Start length
          How long you are when you press Play, from 5 to 48. 9 is the usual start.
          Boost
          How much faster boost is than your cruise, from 0.4× to 2.5×.
          Boost cost
          How fast boosting spends length, from 0.2× to 2.5×.
          Saw reach
          How far a saw notices a snake, from 0.4× to 2.2×. A bigger snake still draws them from farther away.
          Music
          Thirty-nine songs sit in Options, three to a row. The slider sets how loud they are. Off stops the song. The choice is remembered.
          Options
          Colors, segment length, growth, snakes, saws, food, speeds, gold, start length, boost, the map, your best length, who is alive, and the music.
          Play
          Drops you into the arena with the name, colors, and options you set.
          Best length ×
          Hold the × beside your best length until the bar fills. That erases the record.
          Live names
          The live list in Options is who is alive right now. Click a name to watch that snake.

          World TV

          Click a snake
          Lock the camera. A name on the board or a dot on the little map does the same.
          Change channel
          Or press space. Flips to another snake and the wrecks around them.
          Left and right
          Arrow keys, or [ and ], cycle who you are watching.
          Go back
          Or Escape. Returns to the menu. Pause still works while you watch.

          Make a map

          The map maker is in Options. It only changes how the arena looks. The world stays a circle, snakes still wrap the rim, and the rules do not change. What you pick is saved for the next time you open the game. Map preview shows that look before you press Play.

          Map type
          The tile on the floor. Hexagons, bricks, basketweave, planks, pavers, chevrons, and plenty more.
          Traditional
          One button. It sets the outline and the filling to the plain look.
          Outline
          The color of the rim. Pick a ring from the row.
          Filling
          The color of the water. Pick a swatch from the row under Outline.
          Opacity
          How strong that paint sits, from 10% to 100%. It starts at 55%.
          Map preview
          The circle under opacity. It shows the tiles, filling, outline, and strength you just picked.

          Set the map before you press Play. Play again keeps the same map.

          Growth rate

          The growth rate slider is in Options. It runs from 0.2× to 3.0×, in steps of 0.1×. 1.0× is the usual pace.

          It multiplies the length you get from every orb: ordinary dots, glowing ones, gold, saw trails, wreck piles, and other snakes’ boost drops. 0.2× is a slow graze. 3.0× is three times the usual meal, so the same orb makes you huge much faster, and it makes everyone else huge faster too. The slider applies to the whole arena, not just you.

          It does not change boost cost, turn speed, cruise speed, or how many snakes are out there. Boost, turn, and speed have their own sliders. Forty-eight other snakes stay in the arena. A higher rate only means food is worth more. The number you leave it on is remembered.

          0.2× slow. 1.0× normal. 3.0× triple. Same orbs, different length.

          How many snakes

          Forty-eight other snakes stay alive. When you press Play, you join them.

          When one of them dies, a new snake spawns until the living rivals are back at 48. The menu and World TV are the same arena without you.

          They eat, boost, hunt, and flee saws. Some chase you. Your length is how you rank against all of them on the board.

          Steer with the mouse

          Move the mouse. Your head turns toward the cursor. It does not snap onto it, and the arrow keys do not drive.

          The longer you are, the wider you have to turn. A huge snake needs open water to come around. Boosting makes that turn a little wider still. The turn slider in Options sets how fast every snake can swing, from 0.4× to 2.0×. 1.0× is the usual turn. The camera pulls back as you grow, so you can see the body you are dragging behind you.

          You cannot eat your boost tail

          Hold the mouse button, the space bar, or shift once your length is past 25. You speed up to a little under twice your cruise, the view pulls back, and nearby orbs tug toward your head a bit harder. The speed slider in Options sets that cruise for every snake, from 0.5× to 2.0×. The boost slider sets how much faster that gear is, from 0.4× to 2.5×.

          Boosting spends length the whole time you hold it. Once it is fully open, that is about nine length a second at the usual cost. The boost cost slider runs from 0.2× to 2.5×. That length falls off your tail as a spray of orbs in your color. Those orbs are yours. Your head goes right through them and they do not count. You cannot eat your own boost tail, not by looping around, not by slowing down, not later. They stay inedible to you.

          Your boost trail is food for everyone except you.

          Every other snake can eat that trail and grow off the length you just spent. You can eat their boost trails. You can eat wreck orbs, gold, saw dots, and the loose food on the map. The only orbs your head refuses are the ones falling off your own tail while you boost.

          Let go before you shrink back to 25. The boost shuts itself off there. Use it to close a gap, slip a saw, or finish a cut. Holding it through a long chase just lays a trail the snake behind you can eat.

          Orbs

          The arena is packed with colored orbs. Eat them with your head. They drift, and when you get close they slide toward you. Most are small. A few glow bigger and are worth more. A run of eats rings louder the longer the chain goes. The food slider in Options sets how full the map stays, from 0.4× to 2.0×. 1.0× is the usual fill.

          Length is the score, shown as a whole number. Early orbs fatten you faster. The same orb adds less once you are huge, so the first thousand comes easier than the next one. Growth rate multiplies whatever an orb would have given you.

          Gold

          Gold orbs run. The gold slider in Options sets how many stay on the map, from none to 90. 44 is the usual number. They idle until a head gets close, then they bolt, and they bolt harder if that snake is boosting. One gold orb is worth far more than a pile of ordinary dots.

          Do not chase one in a straight line. Swing wide and meet it where it is going. A boost straight at gold usually means you arrive late, thinner, and with a trail of free food behind you.

          Only the head dies

          Run your head into another snake and you are wrecked. If they run their head into your body, they die and the kill is yours. Your own body does not kill you.

          A dead snake bursts into orbs the color of its skin. That pile is a feast, and it is also a trap, because everyone else is already turning toward it. Circle a smaller snake so its head meets your side. Leave a gap. The longer you are, the thicker you are, and the more of the map your body becomes.

          Head into a body: you die. Their head into your body: they die. Blades count too.

          Saws

          Saws hunt snakes. They cruise, pick a head, orbit it, then charge. A bigger snake draws them from farther away, and a charge at a big snake is faster. Touch a blade and you pop. The feed says a saw got you. The saws slider in Options sets how many are out, from none to 60. 30 is the usual number. The saw reach slider sets how far they notice a head, from 0.4× to 2.2×.

          While a saw is charging it sheds a trail of dots, some of them gold. Stay off the teeth and take the trail after it passes. If one starts circling you, leave before the dash. They bounce off the rim of the world. They do not wrap.

          The rim

          The world is a circle. Cross the rim and you come out on the far side, head, body, and all. Orbs stop at the edge. Saws bounce. You can use the wrap to show up behind someone who thought you were leaving the fight.

          Length marks

          Cross a mark and it flashes on the screen. The board ranks every living snake by length, and your name flashes as the number climbs.

          1. 500
          2. 750
          3. 1,000
          4. 1,500
          5. 2,000
          6. 2,500
          7. 3,000
          8. 4,000
          9. 5,000
          10. 7,500
          11. 10,000
          12. 12,500
          13. 15,000
          14. 17,500
          15. 20,000
          16. 25,000
          17. 30,000
          18. 35,000
          19. 45,000
          20. 60,000

          On the field

          Length and rank sit in the corner. The leaderboard lists who is alive. Hide it, bring it back with Board, or drag the corner to resize it. The game remembers the size and whether you hid it.

          The feed calls wrecks as they happen. Click a line to replay that kill. Press P, Escape, or Pause to freeze a game. Escape during a kill cam skips the replay.

          Your best length stays on the menu. Hold the × beside it until the bar fills to wipe that record. The list under the menu is the arena right now, not your old scores. Click a name there to watch that snake.

          When you die

          The screen says Eliminated, who wrecked you or that a saw got you, and how long you were. Your orbs are already on the map. Play again jumps straight back in with the same name, colors, and options. The menu keeps your best eight runs.

          World TV

          World TV watches the arena without putting you in it. From the menu, open World TV, or click a name on the live list. Click a snake, a name on the board, or a dot on the little map to lock the camera. Live follows the action on its own until you lock someone.

          Change channel, or press space, flips to another snake and the wrecks around them. Left and right arrows, or [ and ], cycle who you are watching. Go back, or Escape, returns to the menu. Pause works here too. If you are locked on a snake when it wrecks or gets wrecked, the kill cam plays.

          How to last

          • Eat in open water before you pick a fight. Early length is the cheap length.
          • Boost to close a gap or slip a saw, then let go. You cannot eat the orbs behind you. The next snake can.
          • Turn across a smaller snake’s path. Meeting head-on is a coin flip.
          • When you are huge, leave room to turn. A tight circle is how big snakes die.
          • Cut gold off from the side. A straight chase loses.
          • If a saw starts circling, leave before the charge, then come back for the dots.
          • A wreck is a feast. So is yours, if you stay in the pile.